Melee - Carry, Durable, Pusher
Summons Shadowbeasts next to the caster. They have low attack damage, and heal nearby allies on death.
Blinks towards the target. If it's an enemy, instantly attacks them with bonus damage.
Kingseeker and all nearby units he controls gain bonus damage based on nearby friendly units. A friendly hero provides one stack, and a unit controlled by Kingseeker provides two. Additionally, Kingseeker can permanently move through units.
Kingseeker fulfills his quest, finding a King to control. The King has his own abilities, and lasts until killed. When the King dies, the spell goes on cooldown, and Kingseeker is stunned and suffers an attribute loss.
Summons Shadowbeasts next to the caster. They have low attack damage, and heal nearby allies on death.
Blinks towards the target. If it's an enemy, instantly attacks them with bonus damage.
Kingseeker and all nearby units he controls gain bonus damage based on nearby friendly units. A friendly hero provides one stack, and a unit controlled by Kingseeker provides two. Additionally, Kingseeker can permanently move through units.
Kingseeker fulfills his quest, finding a King to control. The King has his own abilities, and lasts until killed. When the King dies, the spell goes on cooldown, and Kingseeker is stunned and suffers an attribute loss.
Summons illusions of all enemy heroes in target area. The shadows are invulnerable and chase their target until expiring. Each shadow provides a stack of Knights of the Dark.
Marks an enemy, causing it to take damage over time based on the amount of friendly units next to it, and healing The King for the same amount.
Nearby enemy units and buildings have their attack speed slowed. On use, grants free pathing.
Summons illusions of all enemy heroes in target area. The shadows are invulnerable and chase their target until expiring. Each shadow provides a stack of Knights of the Dark.
Marks an enemy, causing it to take damage over time based on the amount of friendly units next to it, and healing The King for the same amount.
Nearby enemy units and buildings have their attack speed slowed. On use, grants free pathing.