Kingseeker

Melee - Carry, Durable, Pusher

Overview

20 + 1.80
17 + 3.20
18 + 2.80
48 - 54
300
1.40

Shadowbeasts

Summons Shadowbeasts next to the caster. They have low attack damage, and heal nearby allies on death.


Overwhelm

Blinks towards the target. If it's an enemy, instantly attacks them with bonus damage.


Knights of the Dark

Kingseeker and all nearby units he controls gain bonus damage based on nearby friendly units. A friendly hero provides one stack, and a unit controlled by Kingseeker provides two. Additionally, Kingseeker can permanently move through units.


Shadow Monarch

Kingseeker fulfills his quest, finding a King to control. The King has his own abilities, and lasts until killed. When the King dies, the spell goes on cooldown, and Kingseeker is stunned and suffers an attribute loss.



Bio

Manipulative and cunning, the Kingseeker uses his King and his shadowy army to overwhelm his enemies, gaining and granting damage for every ally he has. Protecting himself and his allies with a damage absorbing glpyh, he can quickly turn the tides on his opponents and crush them with his King's power.

Stats

25
15
1
Level
1,460
1,100
600
Hit Points
1,095
759
291
Mana
124 - 130
92 - 98
48 - 54
Damage
13.00
7.90
0.70
Armour
 
1800 / 800
Sight Range
150
Attack Range

Abilities

Shadowbeasts

Summons Shadowbeasts next to the caster. They have low attack damage, and heal nearby allies on death.

Mana Cost Mana Cost: 75
Cooldown Cooldown: 40 / 36 / 32 / 28


ABILITY: no target
SHADOWBEASTS: 2
BEAST DURATION: 25
HEALING: 80 / 100 / 120 / 140
HEAL RADIUS: 400

Overwhelm

Blinks towards the target. If it's an enemy, instantly attacks them with bonus damage.

Mana Cost Mana Cost: 20
Cooldown Cooldown: 18 / 16 / 14 / 12


ABILITY: unit target
AFFECTS: heroes
DAMAGE TYPE: physical
CAST RANGE: 400 / 500 / 600 / 700
DAMAGE BONUS: 30 / 60 / 90 / 120

Knights of the Dark

Kingseeker and all nearby units he controls gain bonus damage based on nearby friendly units. A friendly hero provides one stack, and a unit controlled by Kingseeker provides two. Additionally, Kingseeker can permanently move through units.


ABILITY: passive
AFFECTS: allied heroes
AURA RADIUS: 1200
DAMAGE PER STACK: 6 / 10 / 14 / 18

Shadow Monarch

Kingseeker fulfills his quest, finding a King to control. The King has his own abilities, and lasts until killed. When the King dies, the spell goes on cooldown, and Kingseeker is stunned and suffers an attribute loss.

Mana Cost Mana Cost: 75
Cooldown Cooldown: 75


ABILITY: no target
KING HEALTH: 1500 / 2750 / 4000
KING MANA: 80 / 120 / 160
KING HEALTH REGEN: 6 / 10 / 14
KING ARMOUR: 5 / 10 / 15
KING MANA: 500 / 750 / 1000
KING MANA REGEN: 2 / 3 / 4
KING MOVEMENT SPEED: 370 / 385 / 400
DEATH STUN DURATION: 4
ATTRIBUTE PENALTY: -10 / -20 / -30




Army of Shadows

Summons illusions of all enemy heroes in target area. The shadows are invulnerable and chase their target until expiring. Each shadow provides a stack of Knights of the Dark.


Call to Execution

Marks an enemy, causing it to take damage over time based on the amount of friendly units next to it, and healing The King for the same amount.


Frost Aura

Nearby enemy units and buildings have their attack speed slowed. On use, grants free pathing.



Abilities

Army of Shadows

Summons illusions of all enemy heroes in target area. The shadows are invulnerable and chase their target until expiring. Each shadow provides a stack of Knights of the Dark.

Mana Cost Mana Cost: 140
Cooldown Cooldown: 32 / 28 / 24


ABILITY: point target
AFFECTS: enemy heroes
ILLUSION DMG OUTGOING: 55% / 65% / 75%
SHADOW DURATION: 6 / 7 / 8
EFFECT RADIUS: 450

Call to Execution

Marks an enemy, causing it to take damage over time based on the amount of friendly units next to it, and healing The King for the same amount.

Mana Cost Mana Cost: 100
Cooldown Cooldown: 30 / 25 / 20


ABILITY: unit target
AFFECTS: enemy units
DAMAGE TYPE: pure
MARK DURATION: 8
DPS PER ALLY: 8 / 16 / 24
SEARCH RADIUS: 500

Frost Aura

Nearby enemy units and buildings have their attack speed slowed. On use, grants free pathing.

Mana Cost Mana Cost: 25
Cooldown Cooldown: 30


ABILITY: no target
AFFECTS: enemy units and buildings
AURA RADIUS: 500
ATTACK SPEED SLOW: 20 / 35 / 50
ACTIVE DURATION: 2