> Hero - Lucifer

Lucifer

Melee - Nuker, Disabler, Durable, Escape, Initiator

Overview

22 + 2.90
11 + 1.10
14 + 2.10
47 - 57
285
0.80

Hellslam

Lucifer smashes an enemy, stunning them and dealing damage. After the stun, a decaying slow is applied.


Unholy Strength

Increases Lucifer's strength and causes nearby enemies to take magical damage every second.


Crippling Leap

Lucifer leaps forward, slowing enemies as he lands and amplifying the damage they take.


Number of the Beast

Lucifer tries sending target enemy hero to hell, dealing pure damage relative to the target's maximum health, while healing himself for a percentage of his own health. Then, applies a debuff which slows the target's attack speed. If it dies during it, the spell casts again on the closest enemy hero.



Bio

The brutal and unstoppable Demon King, Lucifer, overwhelms his foes with his burning presence and endurance. Inflicting the Number of the Beast onto his foes, and running them down, few can hope to escape his grasp.

Stats

25
15
1
Level
2,020
1,440
640
Hit Points
843
591
243
Mana
118 - 128
89 - 99
49 - 59
Damage
5.0
3.2
0.80
Armor
 
1800 / 900
Sight Range
180
Attack Range

Abilities

Hellslam

Lucifer smashes an enemy, stunning them and dealing damage. After the stun, a decaying slow is applied.

Mana Cost Mana Cost: 140 / 120 / 100 / 80
Cooldown Cooldown: 12


ABILITY: unit target
DAMAGE TYPE: magical
DAMAGE: 90 / 140 / 190 / 240
STUN DURATION: 1.0
MOVEMENT SLOW: 60%
SLOW DURATION: 3.0

Unholy Strength

Increases Lucifer's strength and causes nearby enemies to take magical damage every second.


ABILITY: Passive
DAMAGE TYPE: magical
STRENGTH BONUS: 4 / 8 / 12 / 16
BURN RANGE: 275
DAMAGE PER SECOND: 25 / 35 / 45 / 55

Crippling Leap

Lucifer leaps forward, slowing enemies as he lands and amplifying the damage they take.

Mana Cost Mana Cost: 125
Cooldown Cooldown: 28 / 24 / 20 / 16


ABILITY: No Target
DISTANCE: 750
SLOW: 30% / 40% / 50% / 60%
DAMAGE VULNERABILITY: 16% / 22% / 28% / 34%
DURATION: 3.5

Number of the Beast

Lucifer tries sending target enemy hero to hell, dealing pure damage relative to the target's maximum health, while healing himself for a percentage of his own health. Then, applies a debuff which slows the target's attack speed. If it dies during it, the spell casts again on the closest enemy hero.

Mana Cost Mana Cost: 150
Cooldown Cooldown: 66.6


ABILITY: Enemy Heroes
DAMAGE TYPE: pure
DEBUFF DURATION: 4 / 5 / 6
MAX HEALTH AS DAMAGE/HEALING: 18% / 20% / 22%
DEBUFF ATTACK SLOW: 75
NEW TARGET SEARCH RADIUS: 600