Melee - Nuker, Disabler, Escape, Pusher, Initiator
Surrounds the target in locusts, dealing damage each second. If the target is standing in a web, they are also stunned on each tick.
Places a web on the ground. Enemies standing in the web are slowed and have their magic resistance reduced.
When standing next to a dying unit, Nerub gains a charge. On use, consumes all charges to spawn controllable Beetles. Beetles can burrow underground permanently, becoming invisible but unable to move.
Nerub rushes to the target point. Upon reaching it, he damages enemies around him and curses them. Cursed enemies actively run away from Nerub, and can not regenerate health.
Surrounds the target in locusts, dealing damage each second. If the target is standing in a web, they are also stunned on each tick.
Places a web on the ground. Enemies standing in the web are slowed and have their magic resistance reduced.
When standing next to a dying unit, Nerub gains a charge. On use, consumes all charges to spawn controllable Beetles. Beetles can burrow underground permanently, becoming invisible but unable to move.
Nerub rushes to the target point. Upon reaching it, he damages enemies around him and curses them. Cursed enemies actively run away from Nerub, and can not regenerate health.