Okita

Melee - Carry, Nuker, Escape

Overview

21 + 2.50
26 + 2.80
14 + 1.40
48 - 52
295
3.20

Kaze no Ha

Releases a wave which travels in a line, dealing damage and slowing enemies it passes through.


Iaijutsu

Okita focuses, absorbing all damage dealt to him for 2 seconds. After absorbing, he gains attack damage relative to damage absorbed.


Tenmetsu Suru

Blinks towards the target point. After blinking, lowers the armor of enemies around Okita.


Zanmato

The Samurai dashes towards the target point. All enemies he passes through take damage based on his attack.



Bio

Quick to turn his opponents weaknesses against them, Okita blinks through the fight. Using his insticts to dodge incoming attacks, he then turns that aggression into damage for himself, annihilating opponents with his terrifying Zanmato attack.

Stats

25
15
1
Level
1,820
1,320
620
Hit Points
639
471
243
Mana
115 - 119
87 - 91
48 - 52
Damage
13.90
9.40
3.20
Armor
 
1800 / 800
Sight Range
150
Attack Range

Abilities

Kaze no Ha

Releases a wave which travels in a line, dealing damage and slowing enemies it passes through.

Mana Cost Mana Cost: 85 / 90 / 95 / 100
Cooldown Cooldown: 16 / 15 / 14 / 13


ABILITY: point target
DAMAGE TYPE: magical
MOVEMENT SLOW: 25%
SLOW DURATION: 3
ATTACK SLOW: 25
DAMAGE: 80 / 160 / 240 / 320

Iaijutsu

Okita focuses, absorbing all damage dealt to him for 2 seconds. After absorbing, he gains attack damage relative to damage absorbed.

Mana Cost Mana Cost: 75
Cooldown Cooldown: 40 / 32 / 24 / 16


ABILITY: no target
AFFECTS: allied heroes
DEFLECT DURATION: 2
DAMAGE PER 150 ABSORBED: 20 / 30 / 40 / 50
DAMAGE BUFF DURATION: 8

Tenmetsu Suru

Blinks towards the target point. After blinking, lowers the armour of enemies around Okita.

Mana Cost Mana Cost: 50
Cooldown Cooldown: 8 / 7 / 6 / 5


ABILITY: point target
AFFECTS: enemy units
BLINK RANGE: 500 / 550 / 600 / 650
ARMOUR REDUCTION: 2 / 3 / 4 / 5
DURATION: 4

Zanmato

The Samurai dashes towards the target point. All enemies he passes through take damage based on his attack.

Mana Cost Mana Cost: 100
Cooldown Cooldown: 55


ABILITY: point Target
AFFECTS: enemy units
DAMAGE TYPE: physical
ATTACK DAMAGE: 225% / 275% / 325%
RANGE: 1000