Shaman

Ranged - Support, Nuker, Pusher

Overview

18 + 2.10
13 + 1.40
22 + 2.90
48 - 58
305
2.10

Healing Liquid

The Shaman soaks an area in healing water. Regenerates health to allies in it.


Dispeling Bolt

Throws a bolt which dispels the target, slows it, and deals damage. Can be cast on allies to just dispel debuffs.


Voodoo Incantation

Hexes the target area, rendering allies and enemies alike as harmless critters.


Chaos Totem

Places a totem which connects to nearby heroes with beams, prioritizing allies. Breaking a beam will cause the totem to find a new target. Connected allies gain damage and attack speed, while connected enemies take damage per second.



Bio

A mysterious healer, the Shaman uses his abilities to quickly rejuvenate his allies. His untamed Hex ability cares not for friend or foe, making a polymorphic mess of anyone unfortunate enough to be caught, providing swift defeat at the hands of his allies and his totem.

Stats

25
15
1
Level
1,560
1,140
560
Hit Points
1,167
819
339
Mana
117 - 127
88 - 98
48 - 58
Damage
7.50
5.20
2.10
Armor
 
1800 / 800
Sight Range
600
Attack Range

Abilities

Healing Liquid

The Shaman soaks an area in healing water. Regenerates health to allies in it.

Mana Cost Mana Cost: 90 / 100 / 110 / 120
Cooldown Cooldown: 24 / 22 / 20 / 18


ABILITY: point target
HEALING PER SECOND: 20 / 35 / 50 / 65
DURATION: 8 / 9 / 10 / 11
AREA: 300

Dispeling Bolt

Throws a bolt which dispels the target, slows it, and deals damage. Can be cast on allies to just dispel debuffs.

Mana Cost Mana Cost: 140
Cooldown Cooldown: 13 / 12 / 11 / 10


ABILITY: unit target
AFFECTS: heroes
DAMAGE TYPE: magical
SLOW DURATION: 2 / 2.5 / 3.0 / 3.5
SLOW: 15% / 20% / 25% / 30%
DAMAGE: 100 / 150 / 200 / 250

Voodoo Incantation

Hexes the target area, rendering allies and enemies alike as harmless critters.

Mana Cost Mana Cost: 150
Cooldown Cooldown: 30 / 26 / 22 / 18


ABILITY: point target
DURATION: 1.5 / 2.0 / 2.5 / 3.0
AREA: 225

Chaos Totem

Places a totem which connects to nearby heroes with beams, prioritizing allies. Breaking a beam will cause the totem to find a new target. Connected allies gain damage and attack speed, while connected enemies take damage per second.

Mana Cost Mana Cost: 100 / 150 / 200
Cooldown Cooldown: 100


ABILITY: Unit Target
AREA: 700
HITS TO DESTROY: 3 / 5 / 7
DURATION: 30
MAX BEAMS: 2 / 3 / 4
ALLY ATTACK SPEED: 70 / 80 / 90
ALLY DAMAGE: 60 / 70 / 80
ENEMY DAMAGE PER SECOND: 80 / 140 / 200